IMHO Fallout 3 (and Fallout 4) had it wrong when they made their super mutants soft with DR only and no DT. (Super mutants having a very tough hide (comparable to ballistic fibers) is actually a lore friendly detail all the way from the very first Fallout. 5.56 caliber Assault Rifles are a better weapon choice against raiders and other less well armored enemies. 308 JSP (can be handloaded with the Handloader perk) is very good choice of ammo. 308 hollow point into the head will usually one shot a mutant. With a succesfull sneak attack critical hit, a single. If you want to take down tough super mutants in the capital wasteland with a rifle more effectively, I still think your best bet would be a. Failing that, the Handloader perk allows you to craft 5.56mm match grade rounds, which give a damage x1.15 bonus - May or may not be enough to punch through supermutant hides (propably not), at any rate it does a bit more damage and is more accurate. If you can gather together some 5.56 Armor-Piercing ammo in the game (hard to get in game, cannot be handloaded), try loading that into your Chinese Assault Rifle, it gives a DT -15 effect.
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